<-- -->

Free Web Hosting : Free Hosting : Troubled Teens : Report Abuse

Combos

Search Combos by Card

Submit Your Combos

AEther Flash - Afterlife
Play Afterlife without the annoying spirit token.

Alluren - Enduring Renewal - Mogg Fanatic
With Alluren any player can cast a creature spell with mana cost 3 or less for free and as an instant. Enduring Renewal makes creatures that go to your graveyard from play, go back to your hand. Play Mogg Fanatic for free, sacrifice it to deal 1 damage to target creature or player, and then bring him back to your hand. Repeat the cycle until all opponents are dead.

Alluren - Furious Assault - Horned Kavu
With Alluren and Furious Assault in play, play the Horned Kavu as many times as you wish to deal 1 damage each time. With the Kavu's gating ability, target itself to return to your hand. Play it deal and deal one damage. Any gating creature with casting cost 3 or less will work in its place.

Alluren - Recycle
Submitted by Daniel Marx
You can cast for free al lot of elfs with the alluren and when you cast one you can draw a card and then you have another elf or something and you wait a turn and then you play a coat of arms and you attack with over 30 elfs then I think you opponent is death.

Ashnod's Altar - Enduring Renewal - Ornithopter
Play Ornithopter for free, then sac it for 2 mana.  The Ornithopter will return to your hand (thanks to enduring renewal) and you can do it over and over again!!!! INFINITE MANA!!!!!

Ashnod's Altar - Fecundity - Saproling Cluster
Submitted by Proscrypt
Create a saproling. Sac the saproling to Ashnod's Altar to get 2 mana and a card  from Fecundity. Use 1 mana to create another saproling, then keep doing this until you have cycled through your library and have plenty of mana for a big Blaze or something.

Breeding Pit - Minion of Leshrac
Use your thrull tokens from Breeding Pit to sacrifice to the Minion to prevent 5 damage from it.

Contamination - Lord of Undead -  Zombies
Submitted by Victor Hugo
With the lord you can put a zombie to play if he is in the graveyard. Ideal to contamination that you need to sacrifice a creature to all players use only black mana.

Fling - Pallimud - Rising Waters - Tectonic Instability
Submitted by Proscrypt
With Rising Waters and Tectonic Instability in play, your opponent will have nothing but tapped lands. Then with your Pallimud's Power so high, just simply Fling it at 'em...

Goblin War Drums - Familiar Ground
Makes your creatures unblockable.

Goblin War Drums - Teeka's Dragon
Teeka's Dragon has rampage 4 and the Goblin War Drums makes your creatures only able to be blocked by two or more creatures so Teeka's Dragon can be a 9/9 the whole game.

Helm of Obedience - Memory Lapse
Counterspell a tough creature, then take control of it.

Humility - Orim's Prayer
If creatures attack you, you will not lose any life.

Humility - Simoon
Cast Humility to make all creatures 1/1 and Simoon him to kill all of his creatures.

Icy Manipulator - Nettling Imp
This is another creature destruction combo. Tap your opponent's creatures with the Icy Manipulator and destroy them with the Nettling Imp.

Inviobility - Pariah
Redirect all damage to enchanted creature, which is immune to all damage! Basically makes you invincible!

Island Sanctuary - Mystic Decree
Island Sanctuary makes it so the only creatures that can attack are ones with islandwalk and flying. Mystic Decree makes all creatures lose islandwalk and flying. Now, no creatures can attack you.

Jade Monolith - Animate Artifact - Heartstone
Submitted by Fan Fan
The jade monolith gives 3 mana, costs 3 to untap.  when animated w/ hearstone out, gives 3 costs 2 to untap.... INFINITE MANA!

Jester's Mask - Word of Command
Cast Word of Command and then respond by using the Mask. Give your opponent the most destructive spell in thier deck, then make them cast it on themselves.

Keldon Champion - Reckless Abandon
Keldon Champion and Reckless Abondon is a good combo by doing 10 damage or if your Keldon Champion gets blocked it still does 7.

Lich - Mirror Universe
Play the Lich, and the use the Mirror Universe. Your opponent will get your 0 life and you will get your opponent's life.

Lord of the Pit - Spirit Link
With a Spirit Link on Lord of the Pit, you don't take any damage because of Spirit Link. Put 2, 3 or 4 Spirit Links on it and gain 7 to 21 life each upkeep depending on how many Spirit Links you have on it.

Lure - Regeneration - The Wretched
First bring out The Wretched, put on the Lure, then the Regeneration. Then just attack them, pay a Forest and you'll control all of their untapped creatures.

Meekstone - Serra Angel
All creatures with power 3 or greater will become and stay tapped... except for Serra.

Megrim - Warped Devotion - Unsummon
With Megrim and Warped Devotion in play, Unsummon a creature that your opponent controls to deal 2 damage to him. Increase the damage with more Megrims or Warped Devotion.

Mind over Matter - Coastal Piracy - Thornwind Faeries
Submitted by SkaterDude140
Tap Thornwind Faeries to damage opponent, draw a card because of Coastal Piracy, discard that card, untap Thornwind Faeries with Mind over Matter and repeat!

Nature's Revolt - Overrun
Revolt makes all lands 2/2 creatures so then cast Overrun which gives all your creatures +3/+3 and trample. Send all your lands and creatures your opponents way and let him/her figure out how to deal with it. Toss in a Vitalize incase your opponent weasels out of it somehow to keep from getting beat up afterwards.

Norrit - Sorceress Queen - Segnir Vampire
Submitted by Da Magic Master
Make any target creature attack with Norrit.  Then using the Sorceress Queen make it 0/2.  Then kill it with your Segnir Vampire and watch it grow.

Orcish Cannoneers - Spirit Link
You drain 2 life from them each turn, it will really start to piss them off.

Overrun - Verdant Force
All your saprolings become 4/4 tramplers.

Pestilence - Treacherous Link
Submitted by skaterdude140
Put Treacherous Link on as many creatures as you can (except for yours) and tap mana and it will do damage x how many creatures opponents controls and you wont have to sacrifice Pestilence.

Pestilence - Urza's Armor
With Pestilence, you can deal damage to everything equal to the number of swamps you control. That's great of course, but it will hurt you to. Because Pestilence does 1 damage each time you pay (B), Urza's armor will reduce this damage by one, so you'll not take any damage! Just to keep pestilence in play, you will also need to have a regeneratable creature.

Preacher - Worthy Cause
You use the Preacher to take a creature and then sacrifice it to the Worthy Cause to gain life. Kill all your opponents creatures and still gain life.

Reanimate - Polar Kraken
Early in the game, if you get both cards, discard the polar kraken and reanimate it for a quick defeat of the other player. You'll lose a little land and a little life, but you can easily mess up the other player.

Runed Arch - Serpent Generator
Make about 10 to 12 snakes then cast the Arch and make them unblockable! Death by poison. Make sure to make a couple extra snakes just in case he tries something tricky.

Seismic Assault - Sunder
Return all lands to everyone's hands and discard yours for mega damage!

Serra Avatar - Spirit Link
Gain more and more life with the Spirit Link while damaging the opponent (or his creatures) with Serra Avatar.

Sliver Queen - Ashnods Altar - Heartstone
Submitted by Mikey
Pay 1 mana to make a sliver token, sac it to ashnods to get 2 mana, make 2 sliver tokens, sac both to ashnods altar, to get 4 mana, make 4 sliver tokens, sac.... etc heartstone drops the casting cost of abilities by 1, therfore with ashnods, you win, then sac them all to victual, or acidic, or ... you get the point, anyways if you play sliver, and you get this out, the game is over.

Southern Paladin - Whim of Volrath
Use the Whim and its buyback to destroy whatever you like with the Paladin.

Spike Weaver - Stampeeding Wildebeasts
Throw down one of the spikes and the Wildebeasts, and use the spike counters until one is left. then during your next upkeep, the spike comes back to your hand and if you throw it down again, it's counters get "refilled!" this also works with cards like Wall of Blossoms and other coiming-into-play affects.

Thallid Devourer - Verdant Force
Make lots of saprolings and then sac them all to the Thallid Devourer.

Thundermare - Vitalize
The Tundermare makes all creatures tap, so cast Vitalize and attack with all of your creatures for mega damage.

Time Vault - Voltaic Key
Tap Time Vault for a turn, use Voltaic Key to untap Time Vault for another turn, then use it again after your current turn. Infinite turns!

Tundra Wolves - Vhati il-Dal
Make the creature's toughness 1 and block with Tundra Wolves a 1/1 first strike. That one will embarass them. Prodigal Sorecerer will work great too of course. You can also cast a Vendetta after using the Vhati to lose only one life to kill something big!

Send us your own combos!




Please submit your name so we can give credit to you.