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AEther Flash - Afterlife
Play Afterlife without the annoying spirit
token.
Alluren - Enduring Renewal - Mogg
Fanatic
With
Alluren any player can cast a creature spell with mana
cost 3 or less for free and as an instant. Enduring
Renewal makes creatures that go to your graveyard from
play, go back to your hand. Play Mogg Fanatic for free,
sacrifice it to deal 1 damage to target creature or
player, and then bring him back to your hand. Repeat the
cycle until all opponents are dead.
Alluren - Furious Assault - Horned
Kavu
With
Alluren and Furious Assault in play, play the Horned Kavu
as many times as you wish to deal 1 damage each time.
With the Kavu's gating ability, target itself to return
to your hand. Play it deal and deal one damage. Any
gating creature with casting cost 3 or less will work in
its place.
Alluren - Recycle
Submitted by Daniel Marx
You can cast for
free al lot of elfs with the alluren and when you cast
one you can draw a card and then you have another elf or
something and you wait a turn and then you play a coat of
arms and you attack with over 30 elfs then I think you
opponent is death.
Ashnod's Altar - Enduring Renewal
- Ornithopter
Play
Ornithopter for free, then sac it for 2 mana. The
Ornithopter will return to your hand (thanks to enduring
renewal) and you can do it over and over again!!!!
INFINITE MANA!!!!!
Ashnod's Altar - Fecundity -
Saproling Cluster
Submitted by Proscrypt
Create a saproling.
Sac the saproling to Ashnod's Altar to get 2 mana and a
card from Fecundity. Use 1 mana to create another
saproling, then keep doing this until you have cycled
through your library and have plenty of mana for a big
Blaze or something.
Breeding Pit - Minion of Leshrac
Use your
thrull tokens from Breeding Pit to sacrifice to the
Minion to prevent 5 damage from it.
Contamination - Lord of Undead
- Zombies
Submitted by Victor Hugo
With the lord you
can put a zombie to play if he is in the graveyard. Ideal
to contamination that you need to sacrifice a creature to
all players use only black mana.
Fling - Pallimud - Rising Waters -
Tectonic Instability
Submitted by Proscrypt
With Rising Waters
and Tectonic Instability in play, your opponent will have
nothing but tapped lands. Then with your Pallimud's Power
so high, just simply Fling it at 'em...
Goblin War Drums - Familiar Ground
Makes
your creatures unblockable.
Goblin War Drums - Teeka's Dragon
Teeka's
Dragon has rampage 4 and the Goblin War Drums makes your
creatures only able to be blocked by two or more
creatures so Teeka's Dragon can be a 9/9 the whole game.
Helm of Obedience - Memory Lapse
Counterspell
a tough creature, then take control of it.
Humility - Orim's Prayer
If
creatures attack you, you will not lose any life.
Humility - Simoon
Cast
Humility to make all creatures 1/1 and Simoon him to kill
all of his creatures.
Icy Manipulator - Nettling Imp
This
is another creature destruction combo. Tap your
opponent's creatures with the Icy Manipulator and destroy
them with the Nettling Imp.
Inviobility - Pariah
Redirect
all damage to enchanted creature, which is immune to all
damage! Basically makes you invincible!
Island Sanctuary - Mystic Decree
Island
Sanctuary makes it so the only creatures that can attack
are ones with islandwalk and flying. Mystic Decree makes
all creatures lose islandwalk and flying. Now, no
creatures can attack you.
Jade Monolith - Animate Artifact -
Heartstone
Submitted by Fan Fan
The jade monolith
gives 3 mana, costs 3 to untap. when animated w/
hearstone out, gives 3 costs 2 to untap.... INFINITE
MANA!
Jester's Mask - Word of Command
Cast
Word of Command and then respond by using the Mask. Give
your opponent the most destructive spell in thier deck,
then make them cast it on themselves.
Keldon Champion - Reckless Abandon
Keldon
Champion and Reckless Abondon is a good combo by doing 10
damage or if your Keldon Champion gets blocked it still
does 7.
Lich - Mirror Universe
Play
the Lich, and the use the Mirror Universe. Your opponent
will get your 0 life and you will get your opponent's
life.
Lord of the Pit - Spirit Link
With
a Spirit Link on Lord of the Pit, you don't take any
damage because of Spirit Link. Put 2, 3 or 4 Spirit Links
on it and gain 7 to 21 life each upkeep depending on how
many Spirit Links you have on it.
Lure - Regeneration - The Wretched
First
bring out The Wretched, put on the Lure, then the
Regeneration. Then just attack them, pay a Forest and
you'll control all of their untapped creatures.
Meekstone - Serra Angel
All
creatures with power 3 or greater will become and stay
tapped... except for Serra.
Megrim - Warped Devotion -
Unsummon
With Megrim
and Warped Devotion in play, Unsummon a creature that
your opponent controls to deal 2 damage to him. Increase
the damage with more Megrims or Warped Devotion.
Mind over Matter - Coastal Piracy -
Thornwind Faeries
Submitted
by SkaterDude140
Tap Thornwind
Faeries to damage opponent, draw a card because of
Coastal Piracy, discard that card, untap Thornwind
Faeries with Mind over Matter and repeat!
Nature's Revolt - Overrun
Revolt
makes all lands 2/2 creatures so then cast Overrun which
gives all your creatures +3/+3 and trample. Send all your
lands and creatures your opponents way and let him/her
figure out how to deal with it. Toss in a Vitalize incase
your opponent weasels out of it somehow to keep from
getting beat up afterwards.
Norrit - Sorceress Queen - Segnir
Vampire
Submitted by Da Magic Master
Make any target
creature attack with Norrit. Then using the
Sorceress Queen make it 0/2. Then kill it with your
Segnir Vampire and watch it grow.
Orcish Cannoneers - Spirit Link
You
drain 2 life from them each turn, it will really start to
piss them off.
Overrun - Verdant Force
All
your saprolings become 4/4 tramplers.
Pestilence - Treacherous Link
Submitted by skaterdude140
Put Treacherous Link
on as many creatures as you can (except for yours) and
tap mana and it will do damage x how many creatures
opponents controls and you wont have to sacrifice
Pestilence.
Pestilence - Urza's Armor
With
Pestilence, you can deal damage to everything equal to
the number of swamps you control. That's great of course,
but it will hurt you to. Because Pestilence does 1 damage
each time you pay (B), Urza's armor will reduce this
damage by one, so you'll not take any damage! Just to
keep pestilence in play, you will also need to have a
regeneratable creature.
Preacher - Worthy Cause
You
use the Preacher to take a creature and then sacrifice it
to the Worthy Cause to gain life. Kill all your opponents
creatures and still gain life.
Reanimate - Polar Kraken
Early
in the game, if you get both cards, discard the polar
kraken and reanimate it for a quick defeat of the other
player. You'll lose a little land and a little life, but
you can easily mess up the other player.
Runed Arch - Serpent Generator
Make
about 10 to 12 snakes then cast the Arch and make them
unblockable! Death by poison. Make sure to make a couple
extra snakes just in case he tries something tricky.
Seismic Assault - Sunder
Return
all lands to everyone's hands and discard yours for mega
damage!
Serra Avatar - Spirit Link
Gain
more and more life with the Spirit Link while damaging
the opponent (or his creatures) with Serra Avatar.
Sliver Queen - Ashnods Altar -
Heartstone
Submitted by Mikey
Pay 1 mana to make a
sliver token, sac it to ashnods to get 2 mana, make 2
sliver tokens, sac both to ashnods altar, to get 4 mana,
make 4 sliver tokens, sac.... etc heartstone drops the
casting cost of abilities by 1, therfore with ashnods,
you win, then sac them all to victual, or acidic, or ...
you get the point, anyways if you play sliver, and you
get this out, the game is over.
Southern Paladin - Whim of Volrath
Use
the Whim and its buyback to destroy whatever you like
with the Paladin.
Spike Weaver - Stampeeding Wildebeasts
Throw
down one of the spikes and the Wildebeasts, and use the
spike counters until one is left. then during your next
upkeep, the spike comes back to your hand and if you
throw it down again, it's counters get
"refilled!" this also works with cards like
Wall of Blossoms and other coiming-into-play affects.
Thallid Devourer - Verdant Force
Make
lots of saprolings and then sac them all to the Thallid
Devourer.
Thundermare - Vitalize
The
Tundermare makes all creatures tap, so cast Vitalize and
attack with all of your creatures for mega damage.
Time Vault - Voltaic Key
Tap
Time Vault for a turn, use Voltaic Key to untap Time
Vault for another turn, then use it again after your
current turn. Infinite turns!
Tundra Wolves - Vhati il-Dal
Make
the creature's toughness 1 and block with Tundra Wolves a
1/1 first strike. That one will embarass them. Prodigal
Sorecerer will work great too of course. You can also
cast a Vendetta after using the Vhati to lose only one
life to kill something big!
Send us your own combos!
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